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- property spriteNum
- global stock, reserve, equal, currentsel, getlist, godlist, basecard
-
- on mouseEnter me
- if the clickOn <> (spriteNum - 1) then
- if getlist <> VOID then
- if getlist.getlastcard().rank = basecard.rank then
- equal = 1
- currentsel = spriteNum - 1
- godlist = reserve
- end if
- end if
- end if
- end
-
- on mouseLeave
- equal = 0
- currentsel = 0
- godlist = VOID
- end
-